Shows how to apply texture maps to a mesh with a single dynamic light source. This is the third in a series of posts first created in the XNA 3.0 framework, now brought up to date with the XNA 4.0 framework. |
Shows how to apply texture maps to a mesh with a single dynamic light source. This is the third in a series of posts first created in the XNA 3.0 framework, now brought up to date with the XNA 4.0 framework. |