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Visual Studio>Templates>Color, Bump, Glow and Relfection Maps
Color, Bump, Glow and Relfection Maps

Color, Bump, Glow and Relfection Maps

Charles RT Humphrey

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2,660 installs
| (0) | Free
Samples shows how to apply texture maps to a mesh with a single synamic light source.
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Shows how to apply texture maps to a mesh with a single dynamic light source. This is the third in a series of posts first created in the  XNA 3.0 framework, now brought up to date with the XNA 4.0 framework.

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