Demonstrates three shaders, an ambient lighting shader, a diffuse lighting shader and a combination of the two. This is the first in a series of posts first created in the XNA 3.0 framework, now brought up to date with the XNA 4.0 framework. |
Demonstrates three shaders, an ambient lighting shader, a diffuse lighting shader and a combination of the two. This is the first in a series of posts first created in the XNA 3.0 framework, now brought up to date with the XNA 4.0 framework. |