Deploy to Hololens Device/Emulator for VS2019
Version for VS2022 is here.
Visual Studio Prerequisites
Install the following components into your VS:
- C++ (v142) Universal Windows Platform tools
- USB Device Connectivity
Usage
- Install Unreal Engine from source. If you have never accessed Unreal Engine's source code before, instructions for joining the Epic Games organization on GitHub can be found here.
- Apply this Deploy to the Device PR into your UE engine sources. Without this PR you won't be able to package game for running on the device.
- Generate and open VS solution for your project.
- Compile the Unreal editor in Development_Editor configuration.
- Select a Debug/DebugGame/Development/Shipping/Test solution configuration, the Hololens solution platform and the Device debugger type in Microsoft Visual Studio
- Press F5 and enjoy.
Known problem
The extension starts with a small lag (20 seconds or so on), so if you were too quick pressing F5 after opening the VS solution, it will throw an error about wrong manifests.
Questions
Regarding any questions, please write to andrey.chistyakov@microsoft.com